Omniverse is cloud-native, scales across multiple GPUs, runs on any RTX platform and streams remotely to any device. Built in NVIDIA Omniverse Marbles at Night is a physics-based demo created with dynamic, ray-traced lights and over 100 million polygons.Īnd Omniverse is fully integrated with NVIDIA AI (which is key to advancing robotics, more on that later). It simulates materials with NVIDIA MDL, or material definition language. Omniverse simulates physics with NVIDIA PhysX. Thanks to NVIDIA RTX graphics technologies, it is fully path traced, simulating how each ray of light bounces around a virtual world in real-time. Omniverse is a platform built from the ground up to be physically based. Simulation of virtual worlds in NVIDIA DRIVE Sim on Omniverse. The second part of Omniverse is the composition, rendering and animation engine - the simulation of the virtual world. Multiple users can connect to Nucleus, transmitting and receiving changes to their world as USD snippets. Lebardian and others say USD is to the emerging metaverse what hyper-text markup language, or HTML, was to the web - a common language that can be used, and advanced, to support the metaverse.
#Build a 3d virtual world software#
Released as open-source software in 2016, USD provides a rich, common language for defining, packaging, assembling and editing 3D data for a growing array of industries and applications. Omniverse Nucleus relies on USD, or Universal Scene Description, an interchange framework invented by Pixar in 2012. Once connected, designers doing modeling, layout, shading, animation, lighting, special effects or rendering can collaborate to create a scene. It’s a database engine that connects users and enables the interchange of 3D assets and scene descriptions. NVIDIA Omniverse weaves together the Universal Scene Description interchange framework invented by Pixar with technologies for modeling physics, materials, and real-time path tracing. So how does Omniverse work? We can break it down into three big parts. How NVIDIA Omniverse Creates, Connects Worlds Within the Metaverse BMW Group uses NVIDIA Omniverse to create a future factory, a perfect “digital twin” designed entirely in digital and simulated from beginning to end in NVIDIA Omniverse. Omniverse is in use across a growing number of industries for projects such as design collaboration and creating “ digital twins,” simulations of real-world buildings and factories. Those ideas are already being put to work with NVIDIA Omniverse, which, simply put, is a platform for connecting 3D worlds into a shared virtual universe. “Ultimately we’re talking about creating another reality, another world, that’s as rich as the real world,” Lebaredian says. The metaverse will become a platform that’s not tied to any one place, physical or digital. The metaverse will become a platform that’s not tied to any one app or any single place - digital or real, explains Rev Lebaredian, vice president of simulation technology at NVIDIA.Īnd just as virtual places will be persistent, so will the objects and identities of those moving through them, allowing digital goods and identities to move from one virtual world to another, and even into our world, with augmented reality. Video-conferencing tools, which link far-flung colleagues together amidst the global COVID pandemic, are another hint at what’s to come.īut the vision laid out by Neal Stephenson’s 1992 classic novel “Snow Crash” goes well beyond any single game or video-conferencing app. Massive online social games, like battle royale juggernaut Fortnite and user-created virtual worlds like Minecraft and Roblox, reflect some elements of the idea. Just as the physical universe is a collection of worlds that are connected in space, the metaverse can be thought of as a bunch of worlds, too. What is the metaverse? The metaverse is a shared virtual 3D world, or worlds, that are interactive, immersive, and collaborative.