We will also create animated water reflections with noise displacement and take a look at the soften and edge blur tools.Ĭlass 3: For the next three classes, we'll concentrate on creating an all-CG aquarium environment. We'll then study the ?golden checklist of integration?, and go over our first shot assignment.Ĭlass 2: We will use the principles studied in class 1 to add and integrate background mountains into a plate. He is currently supervising Brainstorm's team on The Men Who Built America (a History Channel miniseries), the Untitled James Grey Project and Boardwalk Empire season 3.Ĭlass 1: We will start with an exercise in simple relighting using color grading and the volume rays tool. Films he worked on include: Extremely Loud and Incredibly Close, Clash of the Titans, Salt, Transformers: Revenge of the Fallen, Surrogates, Terminator Salvation, Star Trek, Iron Man and Indiana Jones and the Kingdom of the Crystal Skull. Before joining Brainstorm Digital, he was senior compositor at Framestore NY and ILM Singapore. He is the recipient of two VES awards for his work on season 2 of HBO's Boardwalk Empire (outstanding compositing in a broadcast series, outstanding modeling in a broadcast series). The course will be project-based, and will culminate with a deep-sea environment comp that uses exclusive fxphd footage, shot underwater near Tasmania with the brand new Deep X housing for Red Epic. On top of that, we're going to go beyond NUKE and use 3D packages to create elements for our shots: Vue for 3D environments, Maya for animated plants, and Blender for particles and smoke simulation. We will also cover advanced techniques for extractions and edge treatment, as well as using point position and normal passes for 2.5D relighting. We will explore different Nuke techniques for lighting, volumetrics, atmospherics, reflections, adding grime and dirt and breaking up the CG look. We will strive to achieve photo-realism through plate matching and studying 2D imagery as three-dimensional environments. The pivot of this course will be Nuke compositing, with an emphasis on environment integration, color, depth and light. Taught by VES award-winning artist Eran Dinur, this course stems from the belief that compositors should not only be able to seamlessly incorporate CG elements into photographic environments, but also have a real understanding of matte painting techniques as well as the ability to create 3D elements, particles and simulations. In today's industry, the boundaries between matte painting, compositing and 3D are fading out.